http://www.youtube.com/watch?v=0kFrvwEUIN0
Submitted it to the App Store.
Rocket Launcher Part 3
•September 14, 2009 • Leave a CommentRocket Launcher Part 2
•September 12, 2009 • Leave a CommentHere’s a gameplay video. Still deciding on the name…
Rocket Launcher Part 1
•September 10, 2009 • Leave a CommentI’m going to start working on a new game called Rocket Launchers. It is about a stick figure that has a rocket launcher, and is trying to defend against the incoming paratroopers. I’ll start working on it today, and post updates later on.
Pixel Wars Part 8
•September 9, 2009 • Leave a CommentI’ve got the new workers to dig where ever you tap. Now, i need to work on the buttons, and an animation of the player digging out the tiles.
Pixel Wars Part 7
•September 5, 2009 • Leave a CommentOk, I converted the worker struct to an objective-c class, and now it is easy to make new workers.^^ Now all that i have to do is put the workers in an NSMutableArray so i can dynamically create/destroy workers.
Pixel Wars Part 6
•September 3, 2009 • Leave a CommentI have the basic worker AI programmed. ^^ The workers will look for tiles you have marked and go to them and dig them out. If they cant find work then they will just return to the base. That’s pretty much it. Next thing to do now is make an animation of the worker digging out the tile. And after that, I will try to make more workers and store them in a NSMutableArray.
Pixel Wars Part 5
•September 2, 2009 • Leave a CommentUgh, its been hard but I finally got A* pathfinding to work. It took a lot of work, but in the end it was worth it.
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(The black line is just there to show the path of the worker, so it wont be there in the final game)Now you can tap on one of the floor pieces that are next to an open tile, or next to a marked tile, and mark it to be dug out. Once you tap on a tile to be dug out, one of the workers will go to it and use its laser to dig out the tile. As you dig around the map, gold might fall out of the tiles. These will just fall on the ground, waiting to be picked up by miners. I haven’t programmed miners yet, and the next thing I will try to program is the worker AI(Looking from marked tiles to dig out, then returning to base, ect).
Pixel Wars Part 4
•September 1, 2009 • Leave a CommentOk, the menus are done and they are working smoothly.
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The buttons from left to right are dig, build barracks, build mining camp, and build base.Yeah, I know the build base icon looks bad, but I couldn’t think of anything better. If you think of anything post it in the comments. ^^ Next step will be to program a worker, and make him dig out tunnels. That meansĀ I will have to implement pathfinding(ugh). Well, that’s all for now, hopefully I will implement pathfinding by the end of the day. ^^
Pixel Wars Part 3
•September 1, 2009 • Leave a CommentOk everyone, I got the basic menus sliding in and out. Just gotta draw the icons(ugh). Well, I’m going to go to sleep now, I’ll try to post some pics tomorrow. ^^
Pixel Wars Part 2
•September 1, 2009 • Leave a CommentHello again, here are some concept sketches for Pixel Wars:
Concept Art
As you can see, the graphics are very simple, but its easy to tell what they are. The buildings can be identified by the symbols on their sides, and the ground is shaded in. I believe that good graphics are not what makes a good game, it is the core gameplay. Good graphics can’t make up for bad gameplay, and flashy graphics take away from the game. So the graphics that you are seeing now will be close to the graphics of the actual finished game. That’s it for this post, in the next one I will hopefully have the menus working.
